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Digital Arts and New Media
Porter D-232
(831) 459-1554
http://digitalarts.ucsc.edu
Program Description | Faculty
| Course Descriptions
Program Description
New technologies have profoundly changed contemporary
culture and inevitably altered the role of the arts in society. The Digital
Arts and New Media MFA Program serves as a center for the development and study
of digital media and the cultures that they have helped create.
Faculty and students are drawn from a variety of
backgrounds, such as the arts, computer engineering, humanities, the sciences,
and social sciences, to pursue interdisciplinary artistic and scholarly
research and production in the context of a broad examination of digital arts
and cultures.
The Digital and New Media MFA Program (DANM) is a
two-year program. Seventy-six credits of academic course work are required.
Students will normally take three five-credit courses each term - one 5-credit
course in each of these interdependent and equally important program areas:
New Praxis-The term
"Praxis" has many meanings, which include "translating ideas into action" and
"action and reflection upon the world in order to change it." New Praxis in DANM
is comprised of "critique" and "practicum" which provide students with both the
practical training and critical dialogue necessary to pursue their own
individual goals as artists and cultural practitioners.
Studies-DANM "Studies"
include required core seminars that allow students first, to explore an array
of recent methods and approaches in Digital Arts and Culture, and then pursue
the construction of specific genealogies and theories with a sustained focus on
a particular topic, before beginning to develop a thesis project and paper by
engaging in various dialogues at the intersection of theory and practice.
Collaborative Research-Students
and faculty engage in research collaborations resulting in publications and
exhibitions. Three focused research areas represent the current research of
DANM faculty-participatory culture, performative technologies, and mechatronics. Prospective
students are asked to identify their preference in their application and
statement of purpose.
Participatory Culture
Participatory culture studies and research efforts
explore the role of information and communication technologies in the current
shift from "top-down" culture to a culture of participation and social
engagement. Within the social register, the human/computer interface acts as
both a boundary and a bridge. Participatory culture research in DANM
encompasses a range of projects in social computing and community-media
activism, which involve the design of new technologies to address social
problems and facilitate broader participation in culture and politics.
Performative Technologies
Studies and research in performative technologies
explore new methods for combining media and technology to create the visual,
aural and connective material of performance. DANM performance research
generates new public and performative spaces where digital media, communication
networks, and interactive systems may be fused with lighting, movement, stage
and sound design, to create real-time shared multimedia experiences for
audiences and performers at remote locations. Ongoing projects in this area
include work in telematics, performance-driven real-time graphics, algorithmic
composition of sound and image, computer vision and motion capture, and studies
of ritual, performativity, embodiment, interactivity, and subjectivity.
Mechatronics
Mechatronics is the
functional integration of mechanical, electronic, and information
technologies. In DANM this framework is employed for the development and
production of physical, systems-based artwork that incorporates elements of
robotics, motion control, software engineering, and hardware design. DANM
mechatronics research involves the use of a variety of media including video,
performance, and sculpture, for the creation of complex, kinetic, audio-visual
systems for the exploration of temporality, materiality, experience and
perception.
Pedagogy-DANM trains
future arts academics through practical experience. Students are awarded
teaching assistantships as part of their overall support package as well as
opportunities to assist faculty in workshops.
Thesis Requirement
Students are required to complete a thesis project and
written paper under the supervision of their thesis committee. The thesis will
be an arts project with digital documentation accompanied by a written paper.
Thesis projects may be individual or collaborative and are expected to grow out
of the research pursued in the project groups during the three quarters prior
as well as work developed in new praxis courses. Each student will be expected
to complete a 20- to 30-page paper discussing the student's preparatory
research as well as the theoretical significance of the project. In the case of
collaborative projects each student will be required to submit his or her own
paper. During the thesis year, students will make at least two progress
presentations to their thesis committee. The chair and at least one other
member of the three-person committee will be senate faculty and members of the
DANM program faculty. A completed thesis project and paper must be submitted to
and approved by the thesis committee before the degree can be awarded.
Digital Arts and New Media Program Planner
The following is the required academic plan for
completion of the Digital Arts and New Media Program.
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| Year |
Fall |
Winter |
Spring |
1st
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DANM 201
DANM 210
DANM 249 |
DANM 202
DANM 202
Elective |
DANM 203
DANM 211B/219
DANM 250A |
2nd |
DANM 212
DANM 250B
Elective |
DANM 213A
DANM 250C
Elective |
DANM 213A
DANM Thesis
DANM Thesis |
Applications
Prospective students in the Digital Arts and New Media program will have a foundation in the arts with some demonstrated interest in technology or a foundation in technology with demonstrated background in the arts. Many, but not all, entering students will have completed a Bachelor of Arts program in one or more of the arts disciplines (art or art history, film, multimedia, music, theater, video, etc.) or a Bachelor of Science program in computer science or computer or electrical engineering. Other successful applicants will have a BA or BS in another field but will be able to show substantial achievement in the arts, in technology or in digital arts.
In certain cases, students who demonstrate excellent potential for the program but lack proficiency in a “cross discipline” will be admitted to the program with the understanding that they will take courses during their first two quarters of study to make up that deficiency. An arts student lacking sufficient programming experience, for example, will be expected to take one or two programming courses in their first two quarters in addition to the DANM program requirements.
Students will apply online through the Division of Graduate Studies web site between October and February for the following fall quarter. In addition to submitting an on-line application, students will be expected to submit a non-returnable representative sample of their work, i.e., a portfolio, on a CD, CD-ROM or DVD. Further information can be found at: http://graddiv.ucsc.edu.
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